Free to Play whether you have Game Pass or not, and Cross Play/Progression, it looks like classic Halo once again. But probably more importantly, we got our first proper glimpse at multiplayer and boy howdy does it look good. I’ve always been interested in the Halo lore (yes, I’m one of them book readers) even if I’ve fallen off of it over the last few years but this short tease already has me more invested than the entire Halo 5 campaign ever did. What was shown though was a beautiful looking sweeping shot of Zeta Halo, along with a touching cinematic with a new AI as they and Chief hunt down Cortana. This was a much more measured showing than last year, perhaps somewhat smartly, though I’d have liked to see them come out swinging with a revamped campaign gameplay session. Hiding the release date in plain sight too was a nice touch, again calling back to Skyrim’s 11/11/11 release with its own 11/11/22 date. I can only imagine the possibilities space and next gen hardware offer Bethesda considering what they were able to squeeze into Skyrim back then. Like approximately 900 billion other people I adore Skyrim and remember getting fully immersed in that vibrant, deep, detailed world back in 2011. The tone setting here genuinely gave me goose bumps as I just watched it again now, with that wonderful score complimenting the visual perfectly. The Creation Engine 2 looks to be making use of the next gen hardware well, perhaps also bolstered by not being tied to an Xbox One release. It looked absolutely stunning, with incredible detail on the interior ship we saw, as well as the scope of the planet outside. Of course, I’d be remiss to skip over the start of the show our first glimpse at in-engine footage (though not gameplay, sadly) of Starfield, the long-awaited project from Bethesda. As you’ll see from our (slightly inebriated) reaction, this is one the team are very excited for. Some strong Left 4 Dead vibes brought character and humour to the trailer too, with the four protagonists playing off of each other nicely. Sure the trailer was CGI but I have no doubt that we’ll see everything shown and more be possible by players come next summer. Up until now that has been a solo affair but here, we get to team up against a horde of human and vampire enemies. Arkane are the masters of giving the player tools to use in whatever way they see fit, allowing you, me, Tom, Dick, Harry and everyone else to all play the same game completely differently. We had hoped for something from Arkane but I don’t think we genuinely expected it what with Deathloop coming to PS5 exclusively later this year, which made it all the more exciting when we got the final reveal of Red Fall. Release date or not, Atomic Heart is set to release (eventually) on Game Pass on Xbox, PC, and the cloud on its launch day.By now you’ve no doubt seen the showcase, but it’s worth highlighting a few of the stand out moments among the many that were here.įirst up, we’re heading straight to the end. The only thing we know for sure from this trailer, though, is that Atomic Heart is truly on its way and is being taken seriously by the likes of Bethesda and Microsoft. The rest of the trailer is engaging and thrilling, with plenty of robotic nightmare fuel and a peek at some of the potential weapons available and how they’re used. Could these shots be hints at a world inhabited by more NPC’s than previously divulged? We also see a suspiciously normal-looking old woman brandishing a ladle as she leans over the player. In the trailer we see a female character using the same tech as the player’s main character. Most important to note are the new characters. The trailer announced during E3 gives us a little more to work with. The player navigates this semi-apocalyptic area as a KGB agent investigating the wild robotics at a large science base. If we piece together the information given by the official pages and the team working on the long-awaited game, we can see Atomic Heart being a fast-paced RPG shooter in an open-world setting. The Mundfish and Atomic Heart social media pages have eagerly shared what seems to be gameplay snippets or concept footage in the years since its first announcement, but specific release dates or story details have always been missing. The trailer and the announcement revealed at E3 gave no hints at a release date or even a release year, so it seems this game is still deep in the development process. Comparing the concept art of Soviet Lunapark to Atomic Heart, it’s clear that the general idea and tone has simply been moved over. In the past Mundfish were developing a game called Soviet Lunapark which was set to be exclusively available in VR.
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